Aim of the Game
You have been selected to manage the production of a cheap and effective power grid, with the buildings provided for a minimal fee.
The Items at your disposial are:
General Information
- Click on a building as seen left of the board, to select that type of item for placing and additional information.
- Click on a built buidling to gain more informaition and edit properties of each specific building. To deselect, either click away from the info screen or click on another building.
- To deconstruct a building either click the trash simble or press backspace on the keyboard when that spectific building is selected
- A selected Battery or switch has a bar that is a gradiance of red to green. This will allow for editing their properties
- When selected a battery or switch their is a box marked preview on the lower left segment of the display box. This will display the changed values.
- When selected a switch the lower right two icons change between Days, Hours and Minutes, being selected.
- When selected a switch, to change comand types, press on the box with the deired comand type eg delay time, on time, or off time.
Generators - Info
Function: Produces power
Maxum number of connections: Infinity
States - Condition:
- Active - On power load
- Inactive - Without power draw
Costs when | Provides when:
-
When Buying
-
Active
-
Inactive
Node - Info
Function: Distributes power
Maxum number of connections: Infinity
States - Condition:
- Active - When power flows through it
- Inactive - Without power flowing through it
Costs when | Provides when:
-
When Buying
-
Active
-
Inactive
Home - Info
Function: Buys power
Maxum number of connections: 1
States - Condition:
- Active - When given desired power
- Inactive - When not given desired power
Costs when | Provides when:
-
When Buying
-
Active
-
Inactive
Wire - Info
Function: Connects two buildings together
To use the wire, click on one building, indicated by a red circle being formed bellow it. Then click another building with a wire. A successful conection should make a line between the to buildings. Note, deselecting the wire button will remove the iniashial connection.
States - Condition:
- Connected - When linking two buildings
Costs when | Provides when:
-
When Buying
- Dependent on length of wire
-
Connected
- None | Allows powerflow between two buildings
Switch - Info
Function: Makes temperary brakes in the power grid at given times
Maxum number of connections: 2
States - Condition:
- On - The Time is within the on period
- Off - The time is within the off period
Costs when | Provides when:
Battery - Info
Function: Stores and releases energy
Maxum number of connections: 2
States - Condition:
- Collecting - when connected to a Generator and not a Home
- Release - When connected to a Home
- Boost - When connected to both a Home and Generator
Costs when | Provides when:
-
When Buying
-
Collecting
-
Release
-
Boost
- Power | Power and Energy Stored
Road - Info
Function: Only lays only in a single tile, can be used for improving layout of cities. This is free but cannot be deleted.
Generators - Sugetions
Make Money |
Connect Generators to Homes to make money |
 |
Connect a Battery |
When connecting Generators to a Battery, always connect using a switch between them. This will allow to control the state of the battery |
 |
Generators and control |
Generators do not have any inherant control. They are active when on load, and inactive when no longer on load |
 |
Node - Sugetions
Home - Sugetions
Wire - Sugetions
Switch - Sugetions
Battery - Sugetions
Road - Sugetions
Generators - HDImages
Node - HDImages
Home - HDImages
Wire - HDImages
Switch - HDImages
Battery - HDImages
Road - HDImages